// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.RightArrow)) { gmClass.MoveListener("right"); gmClass.RightMovement(); //rightclick } else if (Input.GetKeyDown(KeyCode.LeftArrow)) { gmClass.MoveListener("left"); gmClass.LeftMovement(); //leftClick } else if (Input.GetKeyDown(KeyCode.UpArrow)) { gmClass.MoveListener("up"); gmClass.UpwardMovement(); //Upclick } else if (Input.GetKeyDown(KeyCode.DownArrow)) { gmClass.MoveListener("down"); gmClass.DownwardMovement(); //downclick } else if (Input.GetKeyDown(KeyCode.Space)) { gmClass.GenerateNewBlock(); } }