Пример #1
0
 private void HitBoss()
 {
     if (bossAtRange)
     {
         GameManager.bossPrendDegats();
     }
 }
Пример #2
0
 void OnTriggerEnter(Collider o)
 {
     if (bossAffect && o.GetComponent <BossActions> () != null)
     {
         GAME.bossPrendDegats();
         gameObject.SetActive(false);
     }
     else if (knightAffect && o.GetComponent <KnightActions> () != null)
     {
         GAME.playerPrendDegats();
         if (gameObject.tag == "pike")
         {
             DestroyObj();
         }
         gameObject.SetActive(false);
     }
 }