private void OnEnable() { GameDataManager dataManager = GameManager.Instance.GameDataManager; extraScore.text = "0"; timeEnabled = Time.unscaledTime; timeLeft = HuntingLevelController.Instance.GetLevelTimeLeft() / 1000; // divide by 1000 to get sec timeLeftText.text = FormatAsClockTime(timeLeft); this.levelScore = dataManager.GameScore; gameScore.text = this.levelScore.ToString(); dataManager.AddGameScore(timeLeft); // add time left in seconds as points to game score }
/// <summary> /// Saves data to be retrieved when switching scenes /// </summary> private void SaveScore() { dataManager.AddGameScore(levelScore); }