private void OnTriggerEnter2D(Collider2D collision) { /* #if UNITY_EDITOR * if (Input.GetKey(KeyCode.C)) * { * GameDataManager.AddCoins(179); * } #endif */ if (collision.gameObject.CompareTag("Coin")) { AudioController.instance.PlaySound(takeCoinSfx); GameDataManager.AddCoins(10); GameSharedUI.Instance.UpdateCoinsUIText(); Destroy(collision.gameObject); } }
void OnCollisionEnter2D(Collision2D other) { string tag = other.collider.tag; if (tag.Equals("coin")) { //Add Coins GameDataManager.AddCoins(32); // Cheating (while moving hold key "C" to get extra coins) #if UNITY_EDITOR if (Input.GetKey(KeyCode.C)) { GameDataManager.AddCoins(179); } #endif GameSharedUI.Instance.UpdateCoinsUIText(); Destroy(other.gameObject); } }
void OnTriggerEnter2D(Collider2D col) { if (col.tag == "bullet") { Auds.PlayOneShot(audClip); Debug.Log("working"); GameDataManager.AddCoins(1); // Cheating (while moving hold key "C" to get extra coins) #if UNITY_EDITOR if (Input.GetKey(KeyCode.C)) { GameDataManager.AddCoins(179); } #endif GameSharedUI.Instance.UpdateCoinsUIText(); Destroy(gameObject); } if (col.tag == "bullet1") { Debug.Log("dd"); Auds.PlayOneShot(audClip); Destroy(gameObject); GameDataMF.AddCoins(1); // Cheating (while moving hold key "C" to get extra coins) #if UNITY_EDITOR if (Input.GetKey(KeyCode.C)) { GameDataMF.AddCoins(179); } #endif GameSUIF.Instance.UpdateCoinsUIText(); } if (col.tag == "bullet2") { Debug.Log("dd"); Auds.PlayOneShot(audClip); Destroy(gameObject); GameDataMH.AddCoins(1); // Cheating (while moving hold key "C" to get extra coins) #if UNITY_EDITOR if (Input.GetKey(KeyCode.C)) { GameDataMH.AddCoins(179); } #endif GameSUIH.Instance.UpdateCoinsUIText(); } if (col.tag == "bullet3") { Debug.Log("dd"); Auds.PlayOneShot(audClip); Destroy(gameObject); } }