static int _m_PrevNode(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameCloud.Unity.Common.EbDoubleLinkList <GameCloud.Unity.Common.EbTimeEvent> gen_to_be_invoked = (GameCloud.Unity.Common.EbDoubleLinkList <GameCloud.Unity.Common.EbTimeEvent>)translator.FastGetCSObj(L, 1); { GameCloud.Unity.Common.EbDoubleLinkNode <GameCloud.Unity.Common.EbTimeEvent> _pnode = (GameCloud.Unity.Common.EbDoubleLinkNode <GameCloud.Unity.Common.EbTimeEvent>)translator.GetObject(L, 2, typeof(GameCloud.Unity.Common.EbDoubleLinkNode <GameCloud.Unity.Common.EbTimeEvent>)); GameCloud.Unity.Common.EbDoubleLinkNode <GameCloud.Unity.Common.EbTimeEvent> gen_ret = gen_to_be_invoked.PrevNode(_pnode); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }