static int _m_GetNodeCount(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                GameCloud.Unity.Common.EbDoubleLinkList <GameCloud.Unity.Common.EbTimeEvent> gen_to_be_invoked = (GameCloud.Unity.Common.EbDoubleLinkList <GameCloud.Unity.Common.EbTimeEvent>)translator.FastGetCSObj(L, 1);



                {
                    uint gen_ret = gen_to_be_invoked.GetNodeCount(  );
                    LuaAPI.xlua_pushuint(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }