// Update is called once per frame void Update() { if (!game.gameOver) { m_speed = game.GetSpeed() + speed; this.transform.position = new Vector3(this.transform.position.x - m_speed * Time.deltaTime, this.transform.position.y, this.transform.position.z); if (Time.time - m_timeStart >= fireInterval) { Fire(); m_timeStart = Time.time; } } }
// Update is called once per frame void Update() { m_speed = game.GetSpeed() + speed; this.transform.position = new Vector3(this.transform.position.x - m_speed * Time.deltaTime, this.transform.position.y, this.transform.position.z); }