void Update() { if (this.startCounter) { if (timer >= incrementTime) { if (this.incrementEnemies < behave.enemiesKilled) { this.incrementEnemies++; this.enemiesKilled.text = this.incrementEnemies.ToString(); this.incrementCoins += this.coinsPerEnemy; this.coinsEarned.text = this.incrementCoins.ToString(); //instanciar cabeca de inimigo; var imageAux = GameBehavior.Instantiate(enemyImage); imageAux.transform.SetParent(heads.transform); audioCoin.Play(); timer = 0; } else { this.startCounter = false; this.coinsEarned.text = behave.getEarnedCoins().ToString(); } } else { timer += Time.deltaTime; } } }