// Update is called once per frame
 void Update()
 {
     if (!game.gameOver)
     {
         m_speed = game.GetSpeed() + speed;
         this.transform.position = new Vector3(this.transform.position.x - m_speed * Time.deltaTime, this.transform.position.y, this.transform.position.z);
         if (Time.time - m_timeStart >= fireInterval)
         {
             Fire();
             m_timeStart = Time.time;
         }
     }
 }
Exemple #2
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 // Update is called once per frame
 void Update()
 {
     m_speed = game.GetSpeed() + speed;
     this.transform.position = new Vector3(this.transform.position.x - m_speed * Time.deltaTime, this.transform.position.y, this.transform.position.z);
 }