public GameBattleUnit reliveSummonUnit(int x, int y) { GameBattleUnit unit = getKilledSummonUnit(); if (unit == null) { return(null); } unit.IsShow = true; unit.IsKilled = false; unit.addHP(1); unit.clearMove(); unit.setPos(x, y); unit.updateAnimation(GameAnimationDirection.South); unit.updateAlive(); return(unit); }