void updateItemSelection() { if (!GameBattleUnitItemSelection.instance.IsShow) { return; } if (confirm) { confirm = false; int x = GameBattleCursor.instance.PosX; int y = GameBattleCursor.instance.PosY; GameBattleAttackMapDirection dir; if (!GameBattleUnitItemSelection.instance.checkCell(x, y, out dir)) { return; } GameBattleUnit unit = GameBattleSelection.instance.SelectionUnit; int itemSlot = GameBattleItemUI.instance.Selection; GameItem item = GameBattleItemUI.instance.getSelectionItem(); switch (GameBattleItemUI.instance.Mode) { case GameBattleUnitActionItemMode.Use: { GameBattleSelection.instance.getUnits(unit, item, dir); if (GameBattleSelection.instance.SelectionUnits.Count == 0) { return; } GameBattleUnitSkillSelection.instance.unShow(); GameTouchCenterUI.instance.unShowUI(); GameBattleAttackResult.instance.itemAttack(item, unit, GameBattleSelection.instance.SelectionUnits, dir, GameBattleAttackResultSide.Right, onItemOver); GameBattleUnitItemSelection.instance.unShow(); GameBattleCursor.instance.unShow(); } break; case GameBattleUnitActionItemMode.Give: { GameBattleUnit unit2 = GameBattleUnitManager.instance.getUnit(x, y); if (unit2 == null) { return; } if (!unit2.IsUser) { return; } if (!unit2.canAddItem()) { // item full return; } unit.giveItem(itemSlot, unit2); GameBattleUnitItemSelection.instance.unShow(); // GameBattleCursor.instance.show(); unit.action(); GameBattleSelection.instance.clearSelection(); } break; } return; } if (cancel) { cancel = false; GameBattleUnitActionUI.instance.show(); GameBattleUnitActionUI.instance.enable(true); GameBattleUnitActionUI.instance.showFade(); GameBattleUnit unit = GameBattleSelection.instance.SelectionUnit; GameBattleUnitItemSelection.instance.unShow(); GameBattleCursor.instance.moveTo(unit.PosX, unit.PosY, true); GameBattleCursor.instance.unShow(); return; } }