static int WaitLoadSceneAdditive(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); string arg0 = ToLua.CheckString(L, 1); System.Action <float> arg1 = (System.Action <float>)ToLua.CheckDelegate <System.Action <float> >(L, 2); System.Collections.IEnumerator o = GameAsset.WaitLoadSceneAdditive(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }