Ejemplo n.º 1
0
 static int WaitLoadSceneAdditive(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         string arg0 = ToLua.CheckString(L, 1);
         System.Action <float>          arg1 = (System.Action <float>)ToLua.CheckDelegate <System.Action <float> >(L, 2);
         System.Collections.IEnumerator o    = GameAsset.WaitLoadSceneAdditive(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }