IEnumerator Start() { if (!GameConst.DebugMode) { yield return(res.ReadyLuaFiles()); } yield return(StartGame()); GameAsset.LoadSceneSingle("Test", () => { Debug.Log("GameAsset.LoadSceneSingle"); }); }
static int LoadSceneSingle(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); string arg0 = ToLua.CheckString(L, 1); System.Action arg1 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 2); GameAsset.LoadSceneSingle(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }