public void Draw(Renderer cam) { /*Gl.glPushMatrix(); * Gl.glTranslatef(0f, 0f, 0.0f); * Gl.glScalef(50, 50, 0.0f); * Gl.glRotatef(0f, 0.0f, 0.0f, 1.0f); * Gl.glBindTexture(Gl.GL_TEXTURE_2D, textureID); * Gl.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); * Gl.glCallList(textureGeom); * Gl.glPopMatrix();*/ GLUtility.FillTexturedRectangle(textureID, new RectangleF(0f, 0f, 300f, 400f)); }