public void Draw(Renderer cam) { if (mean != null && covariance != null) { List <List <Vector2> > meanCpy = new List <List <Vector2> >(mean); foreach (List <Vector2> list in meanCpy) { if (drawMean) { for (float i = width; i >= 0; i -= 0.1f) { GLUtility.DrawDiamond(new GLPen(meanColor, penThickness), list[0], i); } } if (drawCov) { try { GLUtility.DrawLineLoop(new GLPen(covColor, penThickness), covariance[meanCpy.IndexOf(list)].ToArray()); } catch { } } } } }
public void Draw(Renderer r) { if (type.Equals("circle string")) { GLUtility.DrawString("CIRCLE", color, location); } else if (type.Equals("path start string")) { GLUtility.DrawString("PATH START", color, location); } else if (type.Equals("path end string")) { GLUtility.DrawString("PATH END", color, location); } else if (type.Equals("box string")) { GLUtility.DrawString("SQUARE", color, location); } else if (type.Equals("x string")) { GLUtility.DrawString("X", color, location); } else if (type.Equals("arrow string")) { PointF arrowHead = new PointF((float)(location.X + arrowlength * Math.Cos(angle)), (float)(location.Y + arrowlength * Math.Sin(angle))); GLUtility.DrawString("ARROW TAIL", color, location); GLUtility.DrawString("ARROW HEAD", color, arrowHead); } else if (type.Equals("important string")) { GLUtility.DrawString("EXCLAMATION MARK", color, location); } else if (type.Equals("spiral string")) { GLUtility.DrawString("SPIRAL", color, location); } else if (type.Equals("polygon string")) { GLUtility.DrawString("SHADED AREA", color, location); } else if (type.Equals("triangle string")) { GLUtility.DrawString("TRIANGLE", color, location); } else if (type.Equals("circle")) { PointF upperLeft = new PointF((float)(location.X - 0.25), (float)(location.Y - .25)); RectangleF rect = new RectangleF(upperLeft, new SizeF(.5f, .5f)); GLUtility.FillEllipse(color, rect); } else if (type.Equals("box")) { PointF upperLeft = new PointF((float)(location.X - 0.25), (float)(location.Y - .25)); RectangleF rect = new RectangleF(upperLeft, new SizeF(.5f, .5f)); GLUtility.FillRectangle(color, rect); } else if (type.Equals("triangle")) { PointF p1 = new PointF((float)(location.X - 0.25), (float)(location.Y - 0.25)); PointF p2 = new PointF((float)(location.X + 0.25), (float)(location.Y - 0.25)); PointF p3 = new PointF((float)(location.X), (float)(location.Y + 0.25)); GLUtility.FillTriangle(color, p1, p2, p3); } else if (type.Equals("spiral")) { double size = 0.8; GLPen spiralPen = new GLPen(color, 3f); GLUtility.DrawCircle(spiralPen, location, (float)(size / 2)); GLUtility.DrawCircle(spiralPen, location, (float)(size * 3 / 8)); GLUtility.DrawCircle(spiralPen, location, (float)(size / 4)); GLUtility.DrawCircle(spiralPen, location, (float)(size * 1 / 8)); } else if (type.Equals("important")) { GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y + 0.15), new Vector2(location.X, location.Y - .05)); //GLUtility.DrawCross(new GLPen(color, 3f), new Vector2(location.X, location.Y - .12), .1f); GLUtility.DrawCircle(new GLPen(color, 2f), new Vector2(location.X, location.Y - .12), .02f); GLUtility.DrawDiamond(new GLPen(color, 3f), new Vector2((double)location.X, (double)location.Y), .6f); GLUtility.DrawDiamond(new GLPen(Color.Red, 3f), new Vector2((double)location.X, (double)location.Y), .8f); } else if (type.Equals("x")) { GLUtility.DrawLine(new GLPen(color, 3f), new Vector2((double)location.X - .2, (double)location.Y + .2), new Vector2((double)location.X + .2, (double)location.Y - .2)); GLUtility.DrawLine(new GLPen(color, 3f), new Vector2((double)location.X + .2, (double)location.Y + .2), new Vector2((double)location.X - .2, (double)location.Y - .2)); } else if (type.Equals("empty circle")) { PointF upperLeft = new PointF((float)(location.X - 0.25), (float)(location.Y - .25)); RectangleF rect = new RectangleF(upperLeft, new SizeF(.5f, .5f)); GLUtility.DrawEllipse(new GLPen(color, 3f), rect); } else if (type.Equals("arrow")) { Vector2 arrowHead = new Vector2(location.X + 0.7 * Math.Cos(angle), location.Y + 0.7 * Math.Sin(angle)); PointF upperLeft = new PointF((float)(location.X - 0.1), (float)(location.Y - .1)); RectangleF rect = new RectangleF(upperLeft, new SizeF(.2f, .2f)); GLUtility.FillEllipse(color, rect); GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y), arrowHead); } //else if(type.Equals("triangle"))//man //{ // //head // PointF upperLeftHead = new PointF((float)(location.X - 0.25), (float)(location.Y + .25)); // RectangleF rect = new RectangleF(upperLeftHead, new SizeF(.5f, .5f)); // GLUtility.DrawEllipse(new GLPen(color, 3f), rect); // //body // GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y-.25), new Vector2(location.X,location.Y+.25)); // //arms // GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y), new Vector2(location.X+.3,location.Y)); // GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y), new Vector2(location.X-.3,location.Y)); // //legs // GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y-.25), new Vector2(location.X+.25,location.Y-.5)); // GLUtility.DrawLine(new GLPen(color, 3f), new Vector2(location.X, location.Y-.25), new Vector2(location.X-.25,location.Y-.5)); //} else if (type.Equals("polygon")) { double maxx = -1.0 / zero; double maxy = -1.0 / zero; double minx = 1.0 / zero; double miny = 1.0 / zero; if (polygonPoints.Count == 0) { polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y + 1))); polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y - 1))); polygonPoints.Add(new PointF((float)(location.X + 2), (float)(location.Y - 2))); polygonPoints.Add(new PointF((float)(location.X + 3), (float)(location.Y))); polygonPoints.Add(new PointF((float)(location.X + 1), (float)(location.Y + 2))); polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y + 1))); } for (int i = 0; i < polygonPoints.Count - 1; i++) { if (polygonPoints[i].X > maxx) { maxx = polygonPoints[i].X; } if (polygonPoints[i].Y > maxy) { maxy = polygonPoints[i].Y; } if (polygonPoints[i].X < minx) { minx = polygonPoints[i].X; } if (polygonPoints[i].Y < miny) { miny = polygonPoints[i].Y; } this.location = new PointF((float)(0.5 * (maxx + minx)), (float)(0.5 * (maxy + miny))); GLUtility.DrawLine(new GLPen(color, 3), polygonPoints[i], polygonPoints[i + 1]); } } else if (type.Equals("fill polygon")) { double maxx = -1.0 / zero; double maxy = -1.0 / zero; double minx = 1.0 / zero; double miny = 1.0 / zero; if (polygonPoints.Count == 0) { polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y + 1))); polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y - 1))); polygonPoints.Add(new PointF((float)(location.X + 2), (float)(location.Y - 2))); polygonPoints.Add(new PointF((float)(location.X + 3), (float)(location.Y))); polygonPoints.Add(new PointF((float)(location.X + 1), (float)(location.Y + 2))); polygonPoints.Add(new PointF((float)(location.X - 1), (float)(location.Y + 1))); } for (int i = 0; i < polygonPoints.Count - 1; i++) { if (polygonPoints[i].X > maxx) { maxx = polygonPoints[i].X; } if (polygonPoints[i].Y > maxy) { maxy = polygonPoints[i].Y; } if (polygonPoints[i].X < minx) { minx = polygonPoints[i].X; } if (polygonPoints[i].Y < miny) { miny = polygonPoints[i].Y; } this.location = new PointF((float)(0.5 * (maxx + minx)), (float)(0.5 * (maxy + miny))); GLUtility.DrawLine(new GLPen(color, 3), polygonPoints[i], polygonPoints[i + 1]); } for (int i = 0; i < polygonPoints.Count - 1; i++) { GLUtility.FillTriangle(color, 0.3f, polygonPoints[i], polygonPoints[i + 1], new PointF((float)(0.5 * (maxx + minx)), (float)(0.5 * (maxy + miny)))); } } else { } //GLUtility.DrawString(name,Color.Black, location); }