예제 #1
0
        public override void RestartLevel(bool updateSpeed)
        {
            if (updateSpeed)
            {
                MainGame.Inst.Profile.SingleplayerGameSpeed = GameSpeedMode;
                MainGame.Inst.SaveProfile();
            }

            GDOwner.SetLevelScreen(Blueprint, Difficulty, WorldBlueprint);
        }
예제 #2
0
 public override void ReplayLevel(FractionDifficulty diff)
 {
     GDOwner.SetLevelScreen(Blueprint, diff, WorldBlueprint);
 }
예제 #3
0
 public override void RestartLevel()
 {
     GDOwner.SetLevelScreen(Blueprint, Difficulty, WorldBlueprint, GameSpeedMode);
 }