예제 #1
0
 public override void ReplayLevel(FractionDifficulty diff)
 {
     GDOwner.SetEditorUploadLevel(Blueprint, SCCMData, false, GameSpeedMode);
 }
예제 #2
0
 public override void RestartLevel(bool updateSpeed)
 {
     GDOwner.SetEditorUploadLevel(Blueprint, SCCMData, false, updateSpeed ? GameSpeedMode : _lastSpeed);
 }