public override void RestartLevel(bool updateSpeed) { if (updateSpeed) { MainGame.Inst.Profile.SingleplayerGameSpeed = GameSpeedMode; MainGame.Inst.SaveProfile(); } GDOwner.SetLevelScreen(Blueprint, Difficulty, WorldBlueprint); }
public override void ReplayLevel(FractionDifficulty diff) { GDOwner.SetLevelScreen(Blueprint, diff, WorldBlueprint); }
public override void RestartLevel() { GDOwner.SetLevelScreen(Blueprint, Difficulty, WorldBlueprint, GameSpeedMode); }