Esempio n. 1
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 public override void ReplayLevel(FractionDifficulty diff)
 {
     GDOwner.SetEditorUploadLevel(Blueprint, SCCMData, false, GameSpeedMode);
 }
Esempio n. 2
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 public override void RestartLevel(bool updateSpeed)
 {
     GDOwner.SetEditorUploadLevel(Blueprint, SCCMData, false, updateSpeed ? GameSpeedMode : _lastSpeed);
 }