void IDisposable.Dispose()
 {
     if (_runtime != null)
     {
         _runtime.Dispose();
     }
 }
 public void TearDown()
 {
     if (runtime != null)
     {
         runtime.Dispose();
     }
 }
예제 #3
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 public void Dispose()
 {
     if (Runtime != null)
     {
         Runtime.Dispose();
     }
 }
예제 #4
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 public void Dispose()
 {
     if (_runtime != null)
     {
         _runtime.Dispose();
     }
     _server.Dispose();
 }
 public void TearDown()
 {
     runtime.Dispose();
 }
예제 #6
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 protected void Application_End(object sender, EventArgs e)
 {
     _runtime.Dispose();
 }
 void IDisposable.Dispose()
 {
     _runtime.Dispose();
 }
 public void Teardown()
 {
     theRuntime.Dispose();
 }
 public void TearDown()
 {
     _server.Dispose();
 }
예제 #10
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 public void TearDown()
 {
     _runtime.Dispose();
     FubuTransport.Reset();
 }
예제 #11
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 public void Dispose()
 {
     _runtime.Dispose();
 }
예제 #12
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 public void FixtureTearDown()
 {
     runtime.Dispose();
 }
예제 #13
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 protected void Application_End(object sender, EventArgs e)
 {
     // Clean up after yourself when the application is
     // unloading!!!
     _runtime.Dispose();
 }
예제 #14
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 public void Dispose()
 {
     _nodes.Each(x => x.SafeDispose());
     _runtime.Dispose();
 }
 public void StopServer()
 {
     _server.Dispose();
 }
 public void TearDown()
 {
     InMemoryQueueManager.ClearAll();
     FubuTransport.Reset();
     theRuntime.Dispose();
 }