void IDisposable.Dispose() { if (_runtime != null) { _runtime.Dispose(); } }
public void TearDown() { if (runtime != null) { runtime.Dispose(); } }
public void Dispose() { if (Runtime != null) { Runtime.Dispose(); } }
public void Dispose() { if (_runtime != null) { _runtime.Dispose(); } _server.Dispose(); }
public void TearDown() { runtime.Dispose(); }
protected void Application_End(object sender, EventArgs e) { _runtime.Dispose(); }
void IDisposable.Dispose() { _runtime.Dispose(); }
public void Teardown() { theRuntime.Dispose(); }
public void TearDown() { _server.Dispose(); }
public void TearDown() { _runtime.Dispose(); FubuTransport.Reset(); }
public void Dispose() { _runtime.Dispose(); }
public void FixtureTearDown() { runtime.Dispose(); }
protected void Application_End(object sender, EventArgs e) { // Clean up after yourself when the application is // unloading!!! _runtime.Dispose(); }
public void Dispose() { _nodes.Each(x => x.SafeDispose()); _runtime.Dispose(); }
public void StopServer() { _server.Dispose(); }
public void TearDown() { InMemoryQueueManager.ClearAll(); FubuTransport.Reset(); theRuntime.Dispose(); }