public void TearDown() { runtime.SafeDispose(); // TODO - HAVE TO DISPOSE THE RUNTIME!!!!!!! FubuTransport.Reset(); }
public void FixtureTeardown() { _host.SafeDispose(); fileSystem.DeleteDirectory(Folder); }
public void Dispose() { _controller.Teardown(); _server.SafeDispose(); }
public void ShutDown() { _server.SafeDispose(); }
public void TearDown() { server.SafeDispose(); }
public void TearDown() { host.SafeDispose(); }
public void FixtureTearDown() { _host.SafeDispose(); }