public static Offset <Material> EndMaterial(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 4); // name builder.Required(o, 6); // shader return(new Offset <Material>(o)); }
public static Offset <FActuator> EndFActuator(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 4); // actuator_name builder.Required(o, 6); // actuator_range return(new Offset <FActuator>(o)); }
public static Offset <FMotor> EndFMotor(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 4); // motor_name builder.Required(o, 6); // valid_input return(new Offset <FMotor>(o)); }
public static Offset <FReaction> EndFReaction(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 4); // environment_name builder.Required(o, 6); // parameters return(new Offset <FReaction>(o)); }
public static Offset <UdpMessages.ServerClientMessages.MatchInitializedMessage> EndMatchInitializedMessage(FlatBufferBuilder builder) { int o = builder.EndTable(); builder.Required(o, 8); // teamOnePlayers builder.Required(o, 10); // teamTwoPlayers return(new Offset <UdpMessages.ServerClientMessages.MatchInitializedMessage>(o)); }
public static Offset <FValuedVector3s> EndFValuedVector3s(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 4); // vals builder.Required(o, 6); // points return(new Offset <FValuedVector3s>(o)); }
public static Offset <ShaderProperty> EndShaderProperty(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 4); // names builder.Required(o, 10); // value return(new Offset <ShaderProperty>(o)); }
public static Offset <Upzp.GameStatus.Player> EndPlayer(FlatBufferBuilder builder) { int o = builder.EndTable(); builder.Required(o, 4); // name builder.Required(o, 10); // position return(new Offset <Upzp.GameStatus.Player>(o)); }
public static Offset <UdpMessages.ServerClientMessages.Obstacle> EndObstacle(FlatBufferBuilder builder) { int o = builder.EndTable(); builder.Required(o, 4); // position builder.Required(o, 6); // collider return(new Offset <UdpMessages.ServerClientMessages.Obstacle>(o)); }
public static Offset <FConfigurable> EndFConfigurable(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 4); // configurable_name builder.Required(o, 10); // configurable_range return(new Offset <FConfigurable>(o)); }
public static Offset <FMotion> EndFMotion(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 4); // actor_name builder.Required(o, 6); // actuator_name return(new Offset <FMotion>(o)); }
public static Offset <ShaderPropertyTexture> EndShaderPropertyTexture(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 4); // name builder.Required(o, 6); // offset builder.Required(o, 8); // scale return(new Offset <ShaderPropertyTexture>(o)); }
public static Offset <Mesh> EndMesh(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 4); // vertices builder.Required(o, 24); // triangles builder.Required(o, 34); // bound return(new Offset <Mesh>(o)); }
public static Offset <SpriteBox> EndSpriteBox(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 6); // spriteBoxName builder.Required(o, 8); // layer builder.Required(o, 10); // assetName builder.Required(o, 12); // renderMethod builder.Required(o, 14); // spriteSeqEndType return(new Offset <SpriteBox>(o)); }
public static Offset <UdpMessages.ServerClientMessages.InitGameMessage> EndInitGameMessage(FlatBufferBuilder builder) { int o = builder.EndTable(); builder.Required(o, 4); // fix builder.Required(o, 6); // spaceships builder.Required(o, 8); // obstacles builder.Required(o, 10); // projectiles builder.Required(o, 12); // controlPointStates return(new Offset <UdpMessages.ServerClientMessages.InitGameMessage>(o)); }
public static Offset <FlatSharpTests.Oracle.SortedVectorStringTable> EndSortedVectorStringTable(FlatBufferBuilder builder) { int o = builder.EndTable(); builder.Required(o, 4); // Value return(new Offset <FlatSharpTests.Oracle.SortedVectorStringTable>(o)); }
public static Offset <Nugget> EndNugget(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 10); // flakes return(new Offset <Nugget>(o)); }
public static Offset <UdpMessages.ServerClientMessages.SpaceshipRespawnedMessage> EndSpaceshipRespawnedMessage(FlatBufferBuilder builder) { int o = builder.EndTable(); builder.Required(o, 4); // fix return(new Offset <UdpMessages.ServerClientMessages.SpaceshipRespawnedMessage>(o)); }
public static Offset <ReactiveMarkets.PlatformApi.MDSnapshotL2> EndMDSnapshotL2(FlatBufferBuilder builder) { int o = builder.EndTable(); builder.Required(o, 8); // market return(new Offset <ReactiveMarkets.PlatformApi.MDSnapshotL2>(o)); }
public static Offset <FState> EndFState(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 4); // environment_name return(new Offset <FState>(o)); }
public static Offset <FSensor> EndFSensor(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 4); // sensor_name return(new Offset <FSensor>(o)); }
public static Offset <UdpMessages.ClientServerMessages.EnterQueueMessage> EndEnterQueueMessage(FlatBufferBuilder builder) { int o = builder.EndTable(); builder.Required(o, 6); // username return(new Offset <UdpMessages.ClientServerMessages.EnterQueueMessage>(o)); }
public static Offset <UdpMessages.ClientServerMessages.ShootBouncingProjectileAction> EndShootBouncingProjectileAction(FlatBufferBuilder builder) { int o = builder.EndTable(); builder.Required(o, 4); // fix return(new Offset <UdpMessages.ClientServerMessages.ShootBouncingProjectileAction>(o)); }
public static Offset <UdpMessages.ServerClientMessages.Spaceship> EndSpaceship(FlatBufferBuilder builder) { int o = builder.EndTable(); builder.Required(o, 6); // username return(new Offset <UdpMessages.ServerClientMessages.Spaceship>(o)); }
public static Offset <JoinRoomCommand> EndJoinRoomCommand(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 4); // token return(new Offset <JoinRoomCommand>(o)); }
public static Offset <BodyMotion> EndBodyMotion(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 8); // radius_mm return(new Offset <BodyMotion>(o)); }
public static Offset <Geometry> EndGeometry(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 12); // coords return(new Offset <Geometry>(o)); }
public static Offset <FDisplayable> EndFDisplayable(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 4); // displayable_name return(new Offset <FDisplayable>(o)); }
public static Offset <Monster> EndMonster(FlatBufferBuilder builder) { int o = builder.EndObject(); builder.Required(o, 10); // name return(new Offset <Monster>(o)); }
public static Offset <FlatGeobuf.Column> EndColumn(FlatBufferBuilder builder) { int o = builder.EndTable(); builder.Required(o, 4); // name return(new Offset <FlatGeobuf.Column>(o)); }