예제 #1
0
 public void TestVector_2xUint8()
 {
     var builder = new FlatBufferBuilder(1);
     builder.StartVector(sizeof(byte), 2, 1);
     Assert.ArrayEqual(new byte[] { 0, 0, 0, 0, 0, 0, 0, 0 }, builder.DataBuffer.Data);
     builder.AddByte(1);
     Assert.ArrayEqual(new byte[] { 0, 0, 0, 0, 0, 1, 0, 0 }, builder.DataBuffer.Data);
     builder.AddByte(2);
     Assert.ArrayEqual(new byte[] { 0, 0, 0, 0, 2, 1, 0, 0 }, builder.DataBuffer.Data);
     builder.EndVector();
     Assert.ArrayEqual(new byte[] { 2, 0, 0, 0, 2, 1, 0, 0 }, builder.DataBuffer.Data);
 }
        public void CanCreateNewFlatBufferFromScratch()
        {
            // Second, let's create a FlatBuffer from scratch in C#, and test it also.
            // We use an initial size of 1 to exercise the reallocation algorithm,
            // normally a size larger than the typical FlatBuffer you generate would be
            // better for performance.
            var fbb = new FlatBufferBuilder(1);

            // We set up the same values as monsterdata.json:

            var str = fbb.CreateString("MyMonster");
            var test1 = fbb.CreateString("test1");
            var test2 = fbb.CreateString("test2");

            Monster.StartInventoryVector(fbb, 5);
            for (int i = 4; i >= 0; i--)
            {
                fbb.AddByte((byte)i);
            }
            var inv = fbb.EndVector();

            var fred = fbb.CreateString("Fred");
            Monster.StartMonster(fbb);
            Monster.AddName(fbb, fred);
            var mon2 = Monster.EndMonster(fbb);

            Monster.StartTest4Vector(fbb, 2);
            MyGame.Example.Test.CreateTest(fbb, (short)10, (sbyte)20);
            MyGame.Example.Test.CreateTest(fbb, (short)30, (sbyte)40);
            var test4 = fbb.EndVector();

            Monster.StartTestarrayofstringVector(fbb, 2);
            fbb.AddOffset(test2);
            fbb.AddOffset(test1);
            var testArrayOfString = fbb.EndVector();

            Monster.StartMonster(fbb);
            Monster.AddPos(fbb, Vec3.CreateVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0,
                                                     Color.Green, (short)5, (sbyte)6));
            Monster.AddHp(fbb, (short)80);
            Monster.AddName(fbb, str);
            Monster.AddInventory(fbb, inv);
            Monster.AddTestType(fbb, (byte)1);
            Monster.AddTest(fbb, mon2);
            Monster.AddTest4(fbb, test4);
            Monster.AddTestarrayofstring(fbb, testArrayOfString);
            var mon = Monster.EndMonster(fbb);

            fbb.Finish(mon);

            // Dump to output directory so we can inspect later, if needed
            using (var ms = new MemoryStream(fbb.DataBuffer().Data, fbb.DataBuffer().position(), fbb.Offset()))
            {
                var data = ms.ToArray();
                File.WriteAllBytes(@"Resources/monsterdata_cstest.mon",data);
            }

            // Now assert the buffer
            TestBuffer(fbb.DataBuffer());
        }
예제 #3
0
 public void TestNumbers()
 {
     var builder = new FlatBufferBuilder(1);
     Assert.ArrayEqual(new byte[] { 0 }, builder.DataBuffer.Data);
     builder.AddBool(true);
     Assert.ArrayEqual(new byte[] { 1 }, builder.DataBuffer.Data);
     builder.AddSbyte(-127);
     Assert.ArrayEqual(new byte[] { 129, 1 }, builder.DataBuffer.Data);
     builder.AddByte(255);
     Assert.ArrayEqual(new byte[] { 0, 255, 129, 1 }, builder.DataBuffer.Data); // First pad
     builder.AddShort(-32222);
     Assert.ArrayEqual(new byte[] { 0, 0, 0x22, 0x82, 0, 255, 129, 1 }, builder.DataBuffer.Data); // Second pad
     builder.AddUshort(0xFEEE);
     Assert.ArrayEqual(new byte[] { 0xEE, 0xFE, 0x22, 0x82, 0, 255, 129, 1 }, builder.DataBuffer.Data); // no pad
     builder.AddInt(-53687092);
     Assert.ArrayEqual(new byte[] { 0, 0, 0, 0, 204, 204, 204, 252, 0xEE, 0xFE, 0x22, 0x82, 0, 255, 129, 1 }, builder.DataBuffer.Data); // third pad
     builder.AddUint(0x98765432);
     Assert.ArrayEqual(new byte[] { 0x32, 0x54, 0x76, 0x98, 204, 204, 204, 252, 0xEE, 0xFE, 0x22, 0x82, 0, 255, 129, 1 }, builder.DataBuffer.Data); // no pad
 }
예제 #4
0
 public static void AddUserIndex(FlatBufferBuilder builder, byte userIndex)
 {
     builder.AddByte(0, userIndex, 0);
 }
예제 #5
0
        public void TestTwoFinishTable()
        {
            var builder = new FlatBufferBuilder(1);
            builder.StartObject(2);
            builder.AddByte(0, 33, 0);
            builder.AddByte(1, 44, 0);
            var off0 = builder.EndObject();
            builder.Finish(off0);

            builder.StartObject(3);
            builder.AddByte(0, 55, 0);
            builder.AddByte(1, 66, 0);
            builder.AddByte(2, 77, 0);
            var off1 = builder.EndObject();
            builder.Finish(off1);

            Assert.ArrayEqual(new byte[]
            {
                0, 0, 0, 0,
                0, 0, 0, 0,
                0, 0, 0, 0,
                0, 0, 0, 0,
                0, 0, 0, 0,       // padding to 64 bytes
                16, 0, 0, 0,     // root of table, pointing to vtable offset (obj1)
                0, 0, // padding

                10, 0, // vtable bytes
                8, 0, // object length
                7, 0, // start of value 0
                6, 0, // start of value 1
                5, 0, // start of value 2
                10, 0, 0, 0, // int32 offset for start of vtable
                0, // pad
                77, // values 2, 1, 0
                66,
                55,

                12, 0, 0, 0,     // root of table, pointing to vtable offset (obj0)
                8, 0, // vtable bytes
                8, 0, // object length
                7, 0, // start of value 0
                6, 0, // start of value 1
                8, 0, 0, 0, // int32 offset for start of vtable
                0, 0, // pad
                44, // value 1, 0
                33,
            },
                builder.DataBuffer.Data);
        }
예제 #6
0
 public static void AddB(FlatBufferBuilder builder, byte b)
 {
     builder.AddByte(3, b, 0);
 }
예제 #7
0
 public static void AddValueType(FlatBufferBuilder builder, FlatSharpTests.Oracle.Union ValueType)
 {
     builder.AddByte(0, (byte)ValueType, 0);
 }
예제 #8
0
 public static void AddTestType(FlatBufferBuilder builder, Any testType)
 {
     builder.AddByte(7, (byte)(testType), 0);
 }
예제 #9
0
 public static void AddR(FlatBufferBuilder builder, byte r)
 {
     builder.AddByte(1, r, 0);
 }
 public static void AddDefaultU8(FlatBufferBuilder builder, byte defaultU8)
 {
     builder.AddByte(5, defaultU8, 42);
 }
예제 #11
0
 public static void AddFooUnionType(FlatBufferBuilder builder, NamespaceA.NamespaceB.UnionInNestedNS fooUnionType)
 {
     builder.AddByte(2, (byte)fooUnionType, 0);
 }
 public static void AddJustU8(FlatBufferBuilder builder, byte justU8)
 {
     builder.AddByte(3, justU8, 0);
 }
 public static void AddMaybeU8(FlatBufferBuilder builder, byte?maybeU8)
 {
     builder.AddByte(4, maybeU8);
 }
예제 #14
0
 public static void AddPlayersInQueue(FlatBufferBuilder builder, byte playersInQueue)
 {
     builder.AddByte(0, playersInQueue, 0);
 }
예제 #15
0
        private void CanCreateNewFlatBufferFromScratch(bool sizePrefix)
        {
            // Second, let's create a FlatBuffer from scratch in C#, and test it also.
            // We use an initial size of 1 to exercise the reallocation algorithm,
            // normally a size larger than the typical FlatBuffer you generate would be
            // better for performance.
            var fbb = new FlatBufferBuilder(1);

            StringOffset[]     names = { fbb.CreateString("Frodo"), fbb.CreateString("Barney"), fbb.CreateString("Wilma") };
            Offset <Monster>[] off   = new Offset <Monster> [3];
            Monster.StartMonster(fbb);
            Monster.AddName(fbb, names[0]);
            off[0] = Monster.EndMonster(fbb);
            Monster.StartMonster(fbb);
            Monster.AddName(fbb, names[1]);
            off[1] = Monster.EndMonster(fbb);
            Monster.StartMonster(fbb);
            Monster.AddName(fbb, names[2]);
            off[2] = Monster.EndMonster(fbb);
            var sortMons = Monster.CreateSortedVectorOfMonster(fbb, off);

            // We set up the same values as monsterdata.json:

            var str   = fbb.CreateString("MyMonster");
            var test1 = fbb.CreateString("test1");
            var test2 = fbb.CreateString("test2");


            Monster.StartInventoryVector(fbb, 5);
            for (int i = 4; i >= 0; i--)
            {
                fbb.AddByte((byte)i);
            }
            var inv = fbb.EndVector();

            var fred = fbb.CreateString("Fred");

            Monster.StartMonster(fbb);
            Monster.AddName(fbb, fred);
            var mon2 = Monster.EndMonster(fbb);

            Monster.StartTest4Vector(fbb, 2);
            MyGame.Example.Test.CreateTest(fbb, (short)10, (sbyte)20);
            MyGame.Example.Test.CreateTest(fbb, (short)30, (sbyte)40);
            var test4 = fbb.EndVector();

            Monster.StartTestarrayofstringVector(fbb, 2);
            fbb.AddOffset(test2.Value);
            fbb.AddOffset(test1.Value);
            var testArrayOfString = fbb.EndVector();

            Monster.StartMonster(fbb);
            Monster.AddPos(fbb, Vec3.CreateVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0,
                                                Color.Green, (short)5, (sbyte)6));
            Monster.AddHp(fbb, (short)80);
            Monster.AddName(fbb, str);
            Monster.AddInventory(fbb, inv);
            Monster.AddTestType(fbb, Any.Monster);
            Monster.AddTest(fbb, mon2.Value);
            Monster.AddTest4(fbb, test4);
            Monster.AddTestarrayofstring(fbb, testArrayOfString);
            Monster.AddTestbool(fbb, false);
            Monster.AddTestarrayoftables(fbb, sortMons);
            var mon = Monster.EndMonster(fbb);

            if (sizePrefix)
            {
                Monster.FinishSizePrefixedMonsterBuffer(fbb, mon);
            }
            else
            {
                Monster.FinishMonsterBuffer(fbb, mon);
            }


            // Dump to output directory so we can inspect later, if needed
            using (var ms = fbb.DataBuffer.ToMemoryStream(fbb.DataBuffer.Position, fbb.Offset))
            {
                var    data     = ms.ToArray();
                string filename = @"Resources/monsterdata_cstest" + (sizePrefix ? "_sp" : "") + ".mon";
                File.WriteAllBytes(filename, data);
            }

            // Remove the size prefix if necessary for further testing
            ByteBuffer dataBuffer = fbb.DataBuffer;

            if (sizePrefix)
            {
                Assert.AreEqual(ByteBufferUtil.GetSizePrefix(dataBuffer) + FlatBufferConstants.SizePrefixLength,
                                dataBuffer.Length - dataBuffer.Position);
                dataBuffer = ByteBufferUtil.RemoveSizePrefix(dataBuffer);
            }

            // Now assert the buffer
            TestBuffer(dataBuffer);

            //Attempt to mutate Monster fields and check whether the buffer has been mutated properly
            // revert to original values after testing
            Monster monster = Monster.GetRootAsMonster(dataBuffer);


            // mana is optional and does not exist in the buffer so the mutation should fail
            // the mana field should retain its default value
            Assert.AreEqual(monster.MutateMana((short)10), false);
            Assert.AreEqual(monster.Mana, (short)150);

            // Accessing a vector of sorted by the key tables
            Assert.AreEqual(monster.Testarrayoftables(0).Value.Name, "Barney");
            Assert.AreEqual(monster.Testarrayoftables(1).Value.Name, "Frodo");
            Assert.AreEqual(monster.Testarrayoftables(2).Value.Name, "Wilma");

            // Example of searching for a table by the key
            Assert.IsTrue(monster.TestarrayoftablesByKey("Frodo") != null);
            Assert.IsTrue(monster.TestarrayoftablesByKey("Barney") != null);
            Assert.IsTrue(monster.TestarrayoftablesByKey("Wilma") != null);

            // testType is an existing field and mutating it should succeed
            Assert.AreEqual(monster.TestType, Any.Monster);
            Assert.AreEqual(monster.MutateTestType(Any.NONE), true);
            Assert.AreEqual(monster.TestType, Any.NONE);
            Assert.AreEqual(monster.MutateTestType(Any.Monster), true);
            Assert.AreEqual(monster.TestType, Any.Monster);

            //mutate the inventory vector
            Assert.AreEqual(monster.MutateInventory(0, 1), true);
            Assert.AreEqual(monster.MutateInventory(1, 2), true);
            Assert.AreEqual(monster.MutateInventory(2, 3), true);
            Assert.AreEqual(monster.MutateInventory(3, 4), true);
            Assert.AreEqual(monster.MutateInventory(4, 5), true);

            for (int i = 0; i < monster.InventoryLength; i++)
            {
                Assert.AreEqual(monster.Inventory(i), i + 1);
            }

            //reverse mutation
            Assert.AreEqual(monster.MutateInventory(0, 0), true);
            Assert.AreEqual(monster.MutateInventory(1, 1), true);
            Assert.AreEqual(monster.MutateInventory(2, 2), true);
            Assert.AreEqual(monster.MutateInventory(3, 3), true);
            Assert.AreEqual(monster.MutateInventory(4, 4), true);

            // get a struct field and edit one of its fields
            Vec3 pos = (Vec3)monster.Pos;

            Assert.AreEqual(pos.X, 1.0f);
            pos.MutateX(55.0f);
            Assert.AreEqual(pos.X, 55.0f);
            pos.MutateX(1.0f);
            Assert.AreEqual(pos.X, 1.0f);

            TestBuffer(dataBuffer);
        }
예제 #16
0
 public static void AddPlayerNumber(FlatBufferBuilder builder, byte playerNumber)
 {
     builder.AddByte(1, playerNumber, 0);
 }
예제 #17
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        public void TestVTableWithSomeElements()
        {
            var builder = new FlatBufferBuilder(1);
            builder.StartObject(2);
            builder.AddByte(0, 33, 0);
            builder.AddShort(1, 66, 0);
            var off = builder.EndObject();
            builder.Finish(off);

            Assert.ArrayEqual(new byte[]
            {
                0, 0, 0, 0,
                0, 0, 0, 0,
                0, 0, 0, 0, //Padding to 32 bytes
                12, 0, 0, 0,     // root of table, pointing to vtable offset
                8, 0, // vtable bytes
                8, 0, // object length
                7, 0, // start of value 0
                4, 0, // start of value 1
                8, 0, 0, 0, // int32 offset for start of vtable
                66, 0, // value 1
                0, 33, // value 0

            },
                builder.DataBuffer.Data);
        }
예제 #18
0
 public static void AddTestType(FlatBufferBuilder builder, byte testType)
 {
     builder.AddByte(7, testType, 0);
 }
        public void CanCreateNewFlatBufferFromScratch()
        {
            // Second, let's create a FlatBuffer from scratch in C#, and test it also.
            // We use an initial size of 1 to exercise the reallocation algorithm,
            // normally a size larger than the typical FlatBuffer you generate would be
            // better for performance.
            var fbb = new FlatBufferBuilder(1);

            // We set up the same values as monsterdata.json:

            var str = fbb.CreateString("MyMonster");
            var test1 = fbb.CreateString("test1");
            var test2 = fbb.CreateString("test2");


            Monster.StartInventoryVector(fbb, 5);
            for (int i = 4; i >= 0; i--)
            {
                fbb.AddByte((byte)i);
            }
            var inv = fbb.EndVector();

            var fred = fbb.CreateString("Fred");
            Monster.StartMonster(fbb);
            Monster.AddName(fbb, fred);
            var mon2 = Monster.EndMonster(fbb);

            Monster.StartTest4Vector(fbb, 2);
            MyGame.Example.Test.CreateTest(fbb, (short)10, (sbyte)20);
            MyGame.Example.Test.CreateTest(fbb, (short)30, (sbyte)40);
            var test4 = fbb.EndVector();

            Monster.StartTestarrayofstringVector(fbb, 2);
            fbb.AddOffset(test2.Value);
            fbb.AddOffset(test1.Value);
            var testArrayOfString = fbb.EndVector();

            Monster.StartMonster(fbb);
            Monster.AddPos(fbb, Vec3.CreateVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0,
                                                     Color.Green, (short)5, (sbyte)6));
            Monster.AddHp(fbb, (short)80);
            Monster.AddName(fbb, str);
            Monster.AddInventory(fbb, inv);
            Monster.AddTestType(fbb, Any.Monster);
            Monster.AddTest(fbb, mon2.Value);
            Monster.AddTest4(fbb, test4);
            Monster.AddTestarrayofstring(fbb, testArrayOfString);
            Monster.AddTestbool(fbb, false);
            var mon = Monster.EndMonster(fbb);

            Monster.FinishMonsterBuffer(fbb, mon);


            // Dump to output directory so we can inspect later, if needed
            using (var ms = new MemoryStream(fbb.DataBuffer.Data, fbb.DataBuffer.Position, fbb.Offset))
            {
                var data = ms.ToArray();
                File.WriteAllBytes(@"Resources/monsterdata_cstest.mon",data);
            }

            // Now assert the buffer
            TestBuffer(fbb.DataBuffer);

            //Attempt to mutate Monster fields and check whether the buffer has been mutated properly
            // revert to original values after testing
            Monster monster = Monster.GetRootAsMonster(fbb.DataBuffer);

            // mana is optional and does not exist in the buffer so the mutation should fail
            // the mana field should retain its default value
            Assert.AreEqual(monster.MutateMana((short)10), false);
            Assert.AreEqual(monster.Mana, (short)150);

            // testType is an existing field and mutating it should succeed
            Assert.AreEqual(monster.TestType, Any.Monster);
            Assert.AreEqual(monster.MutateTestType(Any.NONE), true);
            Assert.AreEqual(monster.TestType, Any.NONE);
            Assert.AreEqual(monster.MutateTestType(Any.Monster), true);
            Assert.AreEqual(monster.TestType, Any.Monster);

            //mutate the inventory vector
            Assert.AreEqual(monster.MutateInventory(0, 1), true);
            Assert.AreEqual(monster.MutateInventory(1, 2), true);
            Assert.AreEqual(monster.MutateInventory(2, 3), true);
            Assert.AreEqual(monster.MutateInventory(3, 4), true);
            Assert.AreEqual(monster.MutateInventory(4, 5), true);

            for (int i = 0; i < monster.InventoryLength; i++)
            {
                Assert.AreEqual(monster.GetInventory(i), i + 1);
            }

            //reverse mutation
            Assert.AreEqual(monster.MutateInventory(0, 0), true);
            Assert.AreEqual(monster.MutateInventory(1, 1), true);
            Assert.AreEqual(monster.MutateInventory(2, 2), true);
            Assert.AreEqual(monster.MutateInventory(3, 3), true);
            Assert.AreEqual(monster.MutateInventory(4, 4), true);

            // get a struct field and edit one of its fields
            Vec3 pos = monster.Pos;
            Assert.AreEqual(pos.X, 1.0f);
            pos.MutateX(55.0f);
            Assert.AreEqual(pos.X, 55.0f);
            pos.MutateX(1.0f);
            Assert.AreEqual(pos.X, 1.0f);

            TestBuffer(fbb.DataBuffer);
        }
예제 #20
0
 public static void AddU8(FlatBufferBuilder builder, byte u8)
 {
     builder.AddByte(1, u8, 0);
 }
예제 #21
0
 public static void AddRange(FlatBufferBuilder builder, byte range)
 {
     builder.AddByte(4, range, 0);
 }
예제 #22
0
        private void CheckObjects(int fieldCount, int objectCount)
        {
            _lcg.Reset();

            const int testValuesMax = 11;

            var builder = new FlatBufferBuilder(1);

            var objects = new int[objectCount];

            for (var i = 0; i < objectCount; ++i)
            {
                builder.StartTable(fieldCount);

                for (var j = 0; j < fieldCount; ++j)
                {
                    var fieldType = _lcg.Next() % testValuesMax;

                    switch (fieldType)
                    {
                    case 0:
                    {
                        builder.AddBool(j, FuzzTestData.BoolValue, false);
                        break;
                    }

                    case 1:
                    {
                        builder.AddSbyte(j, FuzzTestData.Int8Value, 0);
                        break;
                    }

                    case 2:
                    {
                        builder.AddByte(j, FuzzTestData.UInt8Value, 0);
                        break;
                    }

                    case 3:
                    {
                        builder.AddShort(j, FuzzTestData.Int16Value, 0);
                        break;
                    }

                    case 4:
                    {
                        builder.AddUshort(j, FuzzTestData.UInt16Value, 0);
                        break;
                    }

                    case 5:
                    {
                        builder.AddInt(j, FuzzTestData.Int32Value, 0);
                        break;
                    }

                    case 6:
                    {
                        builder.AddUint(j, FuzzTestData.UInt32Value, 0);
                        break;
                    }

                    case 7:
                    {
                        builder.AddLong(j, FuzzTestData.Int64Value, 0);
                        break;
                    }

                    case 8:
                    {
                        builder.AddUlong(j, FuzzTestData.UInt64Value, 0);
                        break;
                    }

                    case 9:
                    {
                        builder.AddFloat(j, FuzzTestData.Float32Value, 0);
                        break;
                    }

                    case 10:
                    {
                        builder.AddDouble(j, FuzzTestData.Float64Value, 0);
                        break;
                    }

                    default:
                        throw new Exception("Unreachable");
                    }
                }

                var offset = builder.EndTable();

                // Store the object offset
                objects[i] = offset;
            }

            _lcg.Reset();

            // Test all objects are readable and return expected values...
            for (var i = 0; i < objectCount; ++i)
            {
                var table = new TestTable(builder.DataBuffer, builder.DataBuffer.Length - objects[i]);

                for (var j = 0; j < fieldCount; ++j)
                {
                    var fieldType = _lcg.Next() % testValuesMax;
                    var fc        = 2 + j; // 2 == VtableMetadataFields
                    var f         = fc * 2;

                    switch (fieldType)
                    {
                    case 0:
                    {
                        Assert.AreEqual(FuzzTestData.BoolValue, table.GetSlot(f, false));
                        break;
                    }

                    case 1:
                    {
                        Assert.AreEqual(FuzzTestData.Int8Value, table.GetSlot(f, (sbyte)0));
                        break;
                    }

                    case 2:
                    {
                        Assert.AreEqual(FuzzTestData.UInt8Value, table.GetSlot(f, (byte)0));
                        break;
                    }

                    case 3:
                    {
                        Assert.AreEqual(FuzzTestData.Int16Value, table.GetSlot(f, (short)0));
                        break;
                    }

                    case 4:
                    {
                        Assert.AreEqual(FuzzTestData.UInt16Value, table.GetSlot(f, (ushort)0));
                        break;
                    }

                    case 5:
                    {
                        Assert.AreEqual(FuzzTestData.Int32Value, table.GetSlot(f, (int)0));
                        break;
                    }

                    case 6:
                    {
                        Assert.AreEqual(FuzzTestData.UInt32Value, table.GetSlot(f, (uint)0));
                        break;
                    }

                    case 7:
                    {
                        Assert.AreEqual(FuzzTestData.Int64Value, table.GetSlot(f, (long)0));
                        break;
                    }

                    case 8:
                    {
                        Assert.AreEqual(FuzzTestData.UInt64Value, table.GetSlot(f, (ulong)0));
                        break;
                    }

                    case 9:
                    {
                        Assert.AreEqual(FuzzTestData.Float32Value, table.GetSlot(f, (float)0));
                        break;
                    }

                    case 10:
                    {
                        Assert.AreEqual(FuzzTestData.Float64Value, table.GetSlot(f, (double)0));
                        break;
                    }

                    default:
                        throw new Exception("Unreachable");
                    }
                }
            }
        }
예제 #23
0
 public static void AddA(FlatBufferBuilder builder, byte a)
 {
     builder.AddByte(0, a, 0);
 }
예제 #24
0
 public static void AddWeaponType(FlatBufferBuilder builder, CompanyNamespaceWhatever.WeaponClassesOrWhatever weaponType)
 {
     builder.AddByte(6, (byte)weaponType, 0);
 }
예제 #25
0
 public static void AddG(FlatBufferBuilder builder, byte g)
 {
     builder.AddByte(2, g, 0);
 }
 public static void AddNumMosaics(FlatBufferBuilder builder, byte numMosaics)
 {
     builder.AddByte(9, numMosaics, 0);
 }
 public static void AddDirection(FlatBufferBuilder builder, byte direction)
 {
     builder.AddByte(8, direction, 0);
 }
예제 #28
0
 public static void AddType(FlatBufferBuilder builder, sisyfox.sisycol.SettingType type)
 {
     builder.AddByte(0, (byte)type, 0);
 }
예제 #29
0
        public void CanCreateNewFlatBufferFromScratch()
        {
            // Second, let's create a FlatBuffer from scratch in C#, and test it also.
            // We use an initial size of 1 to exercise the reallocation algorithm,
            // normally a size larger than the typical FlatBuffer you generate would be
            // better for performance.
            var fbb = new FlatBufferBuilder(1);

            // We set up the same values as monsterdata.json:

            var str   = fbb.CreateString("MyMonster");
            var test1 = fbb.CreateString("test1");
            var test2 = fbb.CreateString("test2");


            Monster.StartInventoryVector(fbb, 5);
            for (int i = 4; i >= 0; i--)
            {
                fbb.AddByte((byte)i);
            }
            var inv = fbb.EndVector();

            var fred = fbb.CreateString("Fred");

            Monster.StartMonster(fbb);
            Monster.AddName(fbb, fred);
            var mon2 = Monster.EndMonster(fbb);

            Monster.StartTest4Vector(fbb, 2);
            MyGame.Example.Test.CreateTest(fbb, (short)10, (sbyte)20);
            MyGame.Example.Test.CreateTest(fbb, (short)30, (sbyte)40);
            var test4 = fbb.EndVector();

            Monster.StartTestarrayofstringVector(fbb, 2);
            fbb.AddOffset(test2.Value);
            fbb.AddOffset(test1.Value);
            var testArrayOfString = fbb.EndVector();

            Monster.StartMonster(fbb);
            Monster.AddPos(fbb, Vec3.CreateVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0,
                                                Color.Green, (short)5, (sbyte)6));
            Monster.AddHp(fbb, (short)80);
            Monster.AddName(fbb, str);
            Monster.AddInventory(fbb, inv);
            Monster.AddTestType(fbb, Any.Monster);
            Monster.AddTest(fbb, mon2.Value);
            Monster.AddTest4(fbb, test4);
            Monster.AddTestarrayofstring(fbb, testArrayOfString);
            Monster.AddTestbool(fbb, false);
            var mon = Monster.EndMonster(fbb);

            Monster.FinishMonsterBuffer(fbb, mon);


            // Dump to output directory so we can inspect later, if needed
            using (var ms = new MemoryStream(fbb.DataBuffer.Data, fbb.DataBuffer.Position, fbb.Offset))
            {
                var data = ms.ToArray();
                File.WriteAllBytes(@"Resources/monsterdata_cstest.mon", data);
            }

            // Now assert the buffer
            TestBuffer(fbb.DataBuffer);

            //Attempt to mutate Monster fields and check whether the buffer has been mutated properly
            // revert to original values after testing
            Monster monster = Monster.GetRootAsMonster(fbb.DataBuffer);

            // mana is optional and does not exist in the buffer so the mutation should fail
            // the mana field should retain its default value
            Assert.AreEqual(monster.MutateMana((short)10), false);
            Assert.AreEqual(monster.Mana, (short)150);

            // testType is an existing field and mutating it should succeed
            Assert.AreEqual(monster.TestType, Any.Monster);
            Assert.AreEqual(monster.MutateTestType(Any.NONE), true);
            Assert.AreEqual(monster.TestType, Any.NONE);
            Assert.AreEqual(monster.MutateTestType(Any.Monster), true);
            Assert.AreEqual(monster.TestType, Any.Monster);

            //mutate the inventory vector
            Assert.AreEqual(monster.MutateInventory(0, 1), true);
            Assert.AreEqual(monster.MutateInventory(1, 2), true);
            Assert.AreEqual(monster.MutateInventory(2, 3), true);
            Assert.AreEqual(monster.MutateInventory(3, 4), true);
            Assert.AreEqual(monster.MutateInventory(4, 5), true);

            for (int i = 0; i < monster.InventoryLength; i++)
            {
                Assert.AreEqual(monster.GetInventory(i), i + 1);
            }

            //reverse mutation
            Assert.AreEqual(monster.MutateInventory(0, 0), true);
            Assert.AreEqual(monster.MutateInventory(1, 1), true);
            Assert.AreEqual(monster.MutateInventory(2, 2), true);
            Assert.AreEqual(monster.MutateInventory(3, 3), true);
            Assert.AreEqual(monster.MutateInventory(4, 4), true);

            // get a struct field and edit one of its fields
            Vec3 pos = monster.Pos;

            Assert.AreEqual(pos.X, 1.0f);
            pos.MutateX(55.0f);
            Assert.AreEqual(pos.X, 55.0f);
            pos.MutateX(1.0f);
            Assert.AreEqual(pos.X, 1.0f);

            TestBuffer(fbb.DataBuffer);
        }
예제 #30
0
 public static void AddBodyType(FlatBufferBuilder builder, ReactiveMarkets.PlatformApi.Body bodyType)
 {
     builder.AddByte(1, (byte)bodyType, 0);
 }
예제 #31
0
 public static void AddTeamSize(FlatBufferBuilder builder, byte teamSize)
 {
     builder.AddByte(1, teamSize, 0);
 }
예제 #32
0
 public static void AddDataType(FlatBufferBuilder builder, Datas dataType)
 {
     builder.AddByte(3, (byte)dataType, 0);
 }
예제 #33
0
        public void TestVTableWithAVectorOf_2xStructOf_2xInt8()
        {
            var builder = new FlatBufferBuilder(1);
            builder.StartVector(sizeof(byte)*2, 2, 1);
            builder.AddByte(33);
            builder.AddByte(44);
            builder.AddByte(55);
            builder.AddByte(66);
            var vecEnd = builder.EndVector();

            builder.StartObject(1);
            builder.AddOffset(0, vecEnd.Value, 0);
            builder.EndObject();

            Assert.ArrayEqual(new byte[]
            {
                0, 0, 0, 0,
                0, 0, 0, 0,
                0, 0, // Padding to 32 bytes
                6, 0, // vtable bytes
                8, 0, // object length
                4, 0,     // offset of vector offset
                6, 0, 0, 0, // int32 offset for start of vtable
                4, 0, 0, 0, // Vector start offset
                2, 0, 0, 0, // Vector len
                66, // vector 1, 1
                55, // vector 1, 0
                44, // vector 0, 1
                33, // vector 0, 0
            },
                builder.DataBuffer.Data);
        }
예제 #34
0
 public static void AddValue(FlatBufferBuilder builder, byte value)
 {
     builder.AddByte(1, value, 255);
 }
예제 #35
0
        private void CheckObjects(int fieldCount, int objectCount)
        {
            _lcg.Reset();

            const int testValuesMax = 11;

            var builder = new FlatBufferBuilder(1);

            var objects = new int[objectCount];

            for (var i = 0; i < objectCount; ++i)
            {
                builder.StartObject(fieldCount);

                for (var j = 0; j < fieldCount; ++j)
                {
                    var fieldType = _lcg.Next()%testValuesMax;

                    switch (fieldType)
                    {
                        case 0:
                        {
                            builder.AddBool(j, FuzzTestData.BoolValue, false);
                            break;
                        }
                        case 1:
                        {
                            builder.AddSbyte(j, FuzzTestData.Int8Value, 0);
                            break;
                        }
                        case 2:
                        {
                            builder.AddByte(j, FuzzTestData.UInt8Value, 0);
                            break;
                        }
                        case 3:
                        {
                            builder.AddShort(j, FuzzTestData.Int16Value, 0);
                            break;
                        }
                        case 4:
                        {
                            builder.AddUshort(j, FuzzTestData.UInt16Value, 0);
                            break;
                        }
                        case 5:
                        {
                            builder.AddInt(j, FuzzTestData.Int32Value, 0);
                            break;
                        }
                        case 6:
                        {
                            builder.AddUint(j, FuzzTestData.UInt32Value, 0);
                            break;
                        }
                        case 7:
                        {
                            builder.AddLong(j, FuzzTestData.Int64Value, 0);
                            break;
                        }
                        case 8:
                        {
                            builder.AddUlong(j, FuzzTestData.UInt64Value, 0);
                            break;
                        }
                        case 9:
                        {
                            builder.AddFloat(j, FuzzTestData.Float32Value, 0);
                            break;
                        }
                        case 10:
                        {
                            builder.AddDouble(j, FuzzTestData.Float64Value, 0);
                            break;
                        }
                        default:
                            throw new Exception("Unreachable");
                    }

                }

                var offset = builder.EndObject();

                // Store the object offset
                objects[i] = offset;
            }

            _lcg.Reset();

            // Test all objects are readable and return expected values...
            for (var i = 0; i < objectCount; ++i)
            {
                var table = new TestTable(builder.DataBuffer, builder.DataBuffer.Length - objects[i]);

                for (var j = 0; j < fieldCount; ++j)
                {
                    var fieldType = _lcg.Next() % testValuesMax;
                    var fc = 2 + j; // 2 == VtableMetadataFields
                    var f = fc * 2;

                    switch (fieldType)
                    {
                        case 0:
                        {
                            Assert.AreEqual(FuzzTestData.BoolValue, table.GetSlot(f, false));
                            break;
                        }
                        case 1:
                        {
                            Assert.AreEqual(FuzzTestData.Int8Value, table.GetSlot(f, (sbyte)0));
                            break;
                        }
                        case 2:
                        {
                            Assert.AreEqual(FuzzTestData.UInt8Value, table.GetSlot(f, (byte)0));
                            break;
                        }
                        case 3:
                        {
                            Assert.AreEqual(FuzzTestData.Int16Value, table.GetSlot(f, (short)0));
                            break;
                        }
                        case 4:
                        {
                            Assert.AreEqual(FuzzTestData.UInt16Value, table.GetSlot(f, (ushort)0));
                            break;
                        }
                        case 5:
                        {
                            Assert.AreEqual(FuzzTestData.Int32Value, table.GetSlot(f, (int)0));
                            break;
                        }
                        case 6:
                        {
                            Assert.AreEqual(FuzzTestData.UInt32Value, table.GetSlot(f, (uint)0));
                            break;
                        }
                        case 7:
                        {
                            Assert.AreEqual(FuzzTestData.Int64Value, table.GetSlot(f, (long)0));
                            break;
                        }
                        case 8:
                        {
                            Assert.AreEqual(FuzzTestData.UInt64Value, table.GetSlot(f, (ulong)0));
                            break;
                        }
                        case 9:
                        {
                            Assert.AreEqual(FuzzTestData.Float32Value, table.GetSlot(f, (float)0));
                            break;
                        }
                        case 10:
                        {
                            Assert.AreEqual(FuzzTestData.Float64Value, table.GetSlot(f, (double)0));
                            break;
                        }
                        default:
                            throw new Exception("Unreachable");
                    }

                }

            }
        }
예제 #36
0
 public static void AddEquippedType(FlatBufferBuilder builder, Equipment equippedType)
 {
     builder.AddByte(8, (byte)equippedType, 0);
 }
예제 #37
0
 public static void AddRequestType(FlatBufferBuilder builder, Request requestType)
 {
     builder.AddByte(0, (byte)requestType, 0);
 }
 public static void AddOffersCount(FlatBufferBuilder builder, byte offersCount)
 {
     builder.AddByte(7, offersCount, 0);
 }