예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     resultTime     = MyTimer.ReturnResultTime();
     oldSceneName   = SceneChanger.ReturnOldSceneName();
     resultPiecesFT = FlashTouch.GetTouchCount();
     MaxNumFT       = FlashTouch.GetMaxFlashNum();
 }
예제 #2
0
 // Start is called before the first frame update
 void Start()
 {
     ft         = GameObject.Find("GenerateButton");
     flashTouch = ft.GetComponent <FlashTouch>();
     MaxTime    = ft.GetComponent <FlashTouch>().displayLimit;
     Timer      = MaxTime;
 }
예제 #3
0
 // Start is called before the first frame update
 void Start()
 {
     obj        = (GameObject)Resources.Load("FlashButton");
     Generate   = false;
     flashTouch = FT.GetComponent <FlashTouch>();
 }