void LoadCreatures() { //Debug.Log("LOADING CREATURES"); string filePath = Application.persistentDataPath + fileName; //string filePath = fileName; if (File.Exists(filePath)) { string dataAsJson = File.ReadAllText(filePath); JsonCreatures jsonCreatures = JsonUtility.FromJson <JsonCreatures>(dataAsJson); //Debug.Log(jsonCreatures.types[0]); for (int i = 0; i < jsonCreatures.names.Length; i++) { GameObject newCreature = Instantiate( FindCreature(jsonCreatures.types[i]), new Vector3(Random.Range(spawnBounds.x, spawnBounds.y), 0.5f, nextSpawnDepth) + WorldManager.Instance.islands[jsonCreatures.worldIds[i]].transform.position, Quaternion.identity, WorldManager.Instance.islands[jsonCreatures.worldIds[i]].transform ); nextSpawnDepth -= 0.05f; creaturesInWorld.Add(newCreature); WorldManager.Instance.islands[jsonCreatures.worldIds[i]].GetComponent <IslandScript>().currentCreaturePopulation++; SavedIntelligence intelligence = new SavedIntelligence() { rank = jsonCreatures.intelligenceRank[i], level = jsonCreatures.intelligenceLevel[i], upgradePoints = jsonCreatures.intelligenceUpgradePoints[i], score = jsonCreatures.intelligenceScore[i] }; SavedAgility agility = new SavedAgility() { rank = jsonCreatures.agilityRank[i], level = jsonCreatures.agilityLevel[i], upgradePoints = jsonCreatures.agilityUpgradePoints[i], score = jsonCreatures.agilityScore[i] }; SavedStrength strength = new SavedStrength() { rank = jsonCreatures.strengthRank[i], level = jsonCreatures.strengthLevel[i], upgradePoints = jsonCreatures.strengthUpgradePoints[i], score = jsonCreatures.strengthScore[i] }; SavedStyle style = new SavedStyle() { rank = jsonCreatures.styleRank[i], level = jsonCreatures.styleLevel[i], upgradePoints = jsonCreatures.styleUpgradePoints[i], score = jsonCreatures.styleScore[i] }; SavedStamina stamina = new SavedStamina() { rank = jsonCreatures.staminaRank[i], level = jsonCreatures.staminaLevel[i], upgradePoints = jsonCreatures.staminaUpgradePoints[i], score = jsonCreatures.staminaScore[i] }; newCreature.GetComponent <CreatureScript>().SetUpCreature( jsonCreatures.names[i], jsonCreatures.happiness[i], jsonCreatures.sizes[i], jsonCreatures.stars[i], intelligence, agility, strength, style, stamina ); } //Debug.Log("Loaded creatures"); } else { SaveCreatures(); } }
public void SetUpCreature(string newName, float newHappiness, float newSize, int newStars, SavedIntelligence intelligence, SavedAgility agility, SavedStrength strength, SavedStyle style, SavedStamina stamina) { generateStats = false; SM = GameObject.FindGameObjectWithTag("StatManager").GetComponent <StatManager>(); name = newName; happiness = newHappiness; size = newSize; Stars = newStars; Intelligence.amt = intelligence.score; Intelligence.level = intelligence.level; Intelligence.rank = SM.FindRank(intelligence.rank); Intelligence.upgradePoints = intelligence.upgradePoints; Agility.amt = agility.score; Agility.level = agility.level; Agility.rank = SM.FindRank(agility.rank); Agility.upgradePoints = agility.upgradePoints; Strength.amt = strength.score; Strength.level = strength.level; Strength.rank = SM.FindRank(strength.rank); Strength.upgradePoints = strength.upgradePoints; Style.amt = style.score; Style.level = style.level; Style.rank = SM.FindRank(style.rank); Style.upgradePoints = style.upgradePoints; Stamina.amt = stamina.score; Stamina.level = stamina.level; Stamina.rank = SM.FindRank(stamina.rank); Stamina.upgradePoints = stamina.upgradePoints; }