// Start is called before the first frame update void Start() { resultTime = MyTimer.ReturnResultTime(); oldSceneName = SceneChanger.ReturnOldSceneName(); resultPiecesFT = FlashTouch.GetTouchCount(); MaxNumFT = FlashTouch.GetMaxFlashNum(); }
// Start is called before the first frame update void Start() { ft = GameObject.Find("GenerateButton"); flashTouch = ft.GetComponent <FlashTouch>(); MaxTime = ft.GetComponent <FlashTouch>().displayLimit; Timer = MaxTime; }
// Start is called before the first frame update void Start() { obj = (GameObject)Resources.Load("FlashButton"); Generate = false; flashTouch = FT.GetComponent <FlashTouch>(); }