private int fireball() { var multi = getAttackMultiplier(); var increase = getAttackModifier(); var leech = new Fireball(); RecieveHeal(Convert.ToInt32(SpellPower * .3)); return(leech.Action(SpellPower, Crit, multi, increase)); }
private int fireball() { var multi = getAttackMultiplier(); var increase = getAttackModifier(); var fireball = new Fireball(); Cooldowns[0] = fireball.Cooldown; return(fireball.Action(SpellPower, Crit, multi, increase)); }