// public override void EnemyMiscStuff(Microsoft.Xna.Framework.GameTime gametime) //{ //} public override void AddFire() { for (int i = 0; i < AmountofFire; i++) { Fire.Add(new Weapon(MyWepon, new Vector2(Position.X + FireOffsets[i], Position.Y + 15), SpeedOfBullet[i])); SoundHandler.playSound(Game1.enemyFireSound); } }