Ejemplo n.º 1
0
        // public override void EnemyMiscStuff(Microsoft.Xna.Framework.GameTime gametime)
        //{
        //}

        public override void AddFire()
        {
            for (int i = 0; i < AmountofFire; i++)
            {
                Fire.Add(new Weapon(MyWepon, new Vector2(Position.X + FireOffsets[i], Position.Y + 15), SpeedOfBullet[i]));
                SoundHandler.playSound(Game1.enemyFireSound);
            }
        }