private void LoadMinigameMasterList() { minigameMasterList = FileSaveUtil.LoadData <MinigameList>("minigameMasterList"); if (minigameMasterList == null) { minigameMasterList = new MinigameList(scriptableObjectMinigames); } }
private void LoadMinigameMasterList() { minigameMasterList = FileSaveUtil.LoadData <MinigameList>("minigameMasterList"); if (minigameMasterList == null || SaveSettings.minigameSavingEnabled == false) { minigameMasterList = new MinigameList(true); } }
// Private Methods private void LoadPlayerSettings() { playerSettings = FileSaveUtil.LoadData <PlayerSettings>("playerSettings"); if (playerSettings == null) { playerSettings = new PlayerSettings(); } }
// Private Methods private void LoadPlayerSettings() { playerSettings = FileSaveUtil.LoadData <PlayerSettings>("playerSettings"); if (playerSettings == null || SaveSettings.settingsSavingEnabled == false) { playerSettings = new PlayerSettings(); } }