void Continue() { Debug.Log("Continue"); menufield.DestroyField(); Quaternion camrot = Quaternion.identity; camrot.eulerAngles = StartCameraRot; GameCamera = Instantiate(GameCameraPref, new Vector3(0, 0, 0), camrot) as GameObject; GameCamera.GetComponent <GameManagerClassic>().Woke("false"); InGame = true; Loader.Load(0, ref GameManagerClassic.gamefield); Destroy(this.gameObject); }