// Use this for initialization void Start() { Screen.orientation = ScreenOrientation.LandscapeLeft; Debug.Log("MENU START"); menufield = this.GetComponent <FieldScript>(); menufield.Initialize(xleng, zleng); menufield.SetTurnSpeed(TurnTm); menufield.CreateRandomField(); menufield.mainMenu = true; InGame = false; rBoxS = Screen.width * BoxS; rIndent = Screen.width * Indent; rExitS = Screen.width * ExitS; this.transform.position = new Vector3(xleng / 2, 7, 3); GUICalc(); ShowAd(); }