/** * Set current screen * * @param name name of the currently displayed screen */ public static void SetCurrentScreen(string name) { Enhance.InitializeEnhance(); #if UNITY_EDITOR FGLEditorInternals.SetCurrentScreen(name); #elif UNITY_ANDROID FGLAndroidInternals.SetCurrentScreen(name); #elif UNITY_IOS FGLiOSInternals.SetCurrentScreen(name); #endif }