/**
     * Set current screen
     *
     * @param name name of the currently displayed screen
     */
    public static void SetCurrentScreen(string name)
    {
        Enhance.InitializeEnhance();

#if UNITY_EDITOR
        FGLEditorInternals.SetCurrentScreen(name);
#elif UNITY_ANDROID
        FGLAndroidInternals.SetCurrentScreen(name);
#elif UNITY_IOS
        FGLiOSInternals.SetCurrentScreen(name);
#endif
    }