private static void _Consume(string sku, Action onConsumeSuccessCallback, Action onConsumeFailedCallback) { if (GameObject.Find(FGLEnhance_Callbacks.CallbackObjectName) == null) { string newName = "__FGLEnhance_Callback_" + UnityEngine.Random.Range(0, int.MaxValue); GameObject callbackObject = new GameObject(newName); callbackObject.AddComponent <FGLEnhance_Callbacks>(); } FGLEnhance_Callbacks.OnConsumeSuccessCallback = onConsumeSuccessCallback; FGLEnhance_Callbacks.OnConsumeFailedCallback = onConsumeFailedCallback; Enhance.InitializeEnhance(); #if UNITY_EDITOR FGLEditorInternals.ConsumePurchase(sku, FGLEnhance_Callbacks.CallbackObjectName); #elif UNITY_ANDROID FGLAndroidInternals.ConsumePurchase(sku, FGLEnhance_Callbacks.CallbackObjectName); #elif UNITY_IOS FGLiOSInternals.ConsumePurchase(sku, FGLEnhance_Callbacks.CallbackObjectName); #endif }