private static int _GetOwnedItemCount(string sku) { Enhance.InitializeEnhance(); #if UNITY_EDITOR return(FGLEditorInternals.GetOwnedItemCount(sku)); #elif UNITY_ANDROID return(FGLAndroidInternals.GetOwnedItemCount(sku)); #elif UNITY_IOS return(FGLiOSInternals.GetOwnedItemCount(sku)); #else return(0); #endif }