private void HandleBuildFakeWall() { Vector3 SecretKeyPosition = (new Vector3(14, 21) + m_ParentRoom.area.basePosition.ToVector3()); GameObject SecretKeyPedestal = Instantiate(ExpandPrefabs.RatKeyRewardPedestal, SecretKeyPosition, Quaternion.identity); SecretKeyPedestal.transform.SetParent(m_ParentRoom.hierarchyParent, true); IntVector2 wallPosition = new IntVector2(14, 20); SecretKeyPedestal.transform.localScale -= new Vector3(0.7f, 0.7f); ExpandUtility.GenerateFakeWall(DungeonData.Direction.SOUTH, new IntVector2(14, 20), m_ParentRoom, markAsSecret: true); }