private void HandleBuildFakeWall()
        {
            Vector3    SecretKeyPosition = (new Vector3(14, 21) + m_ParentRoom.area.basePosition.ToVector3());
            GameObject SecretKeyPedestal = Instantiate(ExpandPrefabs.RatKeyRewardPedestal, SecretKeyPosition, Quaternion.identity);

            SecretKeyPedestal.transform.SetParent(m_ParentRoom.hierarchyParent, true);

            IntVector2 wallPosition = new IntVector2(14, 20);

            SecretKeyPedestal.transform.localScale -= new Vector3(0.7f, 0.7f);
            ExpandUtility.GenerateFakeWall(DungeonData.Direction.SOUTH, new IntVector2(14, 20), m_ParentRoom, markAsSecret: true);
        }