private IEnumerator SpwanEnemyAirDrop(float delay = 0.4f)
        {
            Vector3 RoomOffset = m_room.area.basePosition.ToVector3();
            string  EnemyGUID1 = "88b6b6a93d4b4234a67844ef4728382c"; // bandana_bullet_kin
            string  EnemyGUID2 = "4d37ce3d666b4ddda8039929225b7ede"; // grenade_kin
            string  EnemyGUID3 = "01972dee89fc4404a5c408d50007dad5"; // bullet_kin
            string  EnemyGUID4 = "128db2f0781141bcb505d8f00f9e4d47"; // red_shotgun_kin

            if (UnityEngine.Random.value <= 0.5f)
            {
                EnemyGUID1 = ExpandCustomEnemyDatabase.BootlegBulletManBandanaGUID;
            }
            if (UnityEngine.Random.value <= 0.1f)
            {
                EnemyGUID2 = ExpandCustomEnemyDatabase.BootlegShotgunManBlueGUID;
            }
            if (UnityEngine.Random.value <= 0.5f)
            {
                EnemyGUID3 = ExpandCustomEnemyDatabase.BootlegBulletManGUID;
            }
            if (UnityEngine.Random.value <= 0.5f)
            {
                EnemyGUID4 = ExpandCustomEnemyDatabase.BootlegShotgunManRedGUID;
            }

            yield return(new WaitForSeconds(delay));

            GameObject eCrateInstance1 = ExpandUtility.SpawnAirDrop(m_room, (RoomOffset + new Vector3(4, 3, 0)), null, ExpandUtility.GenerateDungeonPlacable(null, true, EnemyGUID: EnemyGUID1));
            GameObject eCrateInstance2 = ExpandUtility.SpawnAirDrop(m_room, (RoomOffset + new Vector3(4, 9, 0)), null, ExpandUtility.GenerateDungeonPlacable(null, true, EnemyGUID: EnemyGUID2), 0.2f);
            GameObject eCrateInstance3 = ExpandUtility.SpawnAirDrop(m_room, (RoomOffset + new Vector3(13, 3, 0)), null, ExpandUtility.GenerateDungeonPlacable(null, true, EnemyGUID: EnemyGUID3));
            GameObject eCrateInstance4 = ExpandUtility.SpawnAirDrop(m_room, (RoomOffset + new Vector3(13, 9, 0)), null, ExpandUtility.GenerateDungeonPlacable(null, true, EnemyGUID: EnemyGUID4), 0.2f);

            /*List<GameObject> eCrateList = new List<GameObject>();
             *
             * if (eCrateInstance1) { eCrateList.Add(eCrateInstance1); }
             * if (eCrateInstance2) { eCrateList.Add(eCrateInstance1); }
             * if (eCrateInstance3) { eCrateList.Add(eCrateInstance1); }
             * if (eCrateInstance4) { eCrateList.Add(eCrateInstance1); }
             *
             * GameObject SelectedCrate = null;
             *
             * if (eCrateList.Count > 0) { SelectedCrate = BraveUtility.RandomElement(eCrateList); }
             *
             * if (SelectedCrate && SelectedCrate.GetComponent<EmergencyCrateController>()) {
             *  yield return new WaitForSeconds(2.25f);
             *  while (ReflectionHelpers.ReflectGetField<bool?>(typeof(EmergencyCrateController), "m_hasBeenTriggered", SelectedCrate.GetComponent<EmergencyCrateController>()).HasValue && ReflectionHelpers.ReflectGetField<bool?>(typeof(EmergencyCrateController), "m_hasBeenTriggered", SelectedCrate.GetComponent<EmergencyCrateController>()).Value) {
             *      if (!SelectedCrate | !SelectedCrate.GetComponent<EmergencyCrateController>()) { break; }
             *      yield return null;
             *  }
             *  yield return new WaitForSeconds(1f);
             *  m_room.npcSealState = RoomHandler.NPCSealState.SealNone;
             * }*/
            yield break;
        }
예제 #2
0
        private IEnumerator Trigger()
        {
            if (m_triggered)
            {
                yield break;
            }
            if (!string.IsNullOrEmpty(TriggerAnimation))
            {
                spriteAnimator.Play(TriggerAnimation);
            }
            if (!string.IsNullOrEmpty(TriggerSFX))
            {
                AkSoundEngine.PostEvent(TriggerSFX, gameObject);
            }
            m_triggered = true;
            Vector2 SpawnOffset = Vector2.zero;

            if (EnemySpawnOffset.HasValue)
            {
                SpawnOffset = EnemySpawnOffset.Value;
            }
            if (TriggerVFX)
            {
                SpawnManager.SpawnVFX(TriggerVFX, specRigidbody.UnitCenter + SpawnOffset, Quaternion.identity);
            }
            if (useAirDropSpawn)
            {
                EmergencyCrateController spawnedEnemyCrate = null;
                if (!EnemySpawnPlacableOverride)
                {
                    RobotDaveIdea targetIdea     = (!GameManager.Instance.Dungeon.UsesCustomFloorIdea) ? GameManager.Instance.Dungeon.sharedSettingsPrefab.DefaultProceduralIdea : GameManager.Instance.Dungeon.FloorIdea;
                    GameObject    eCrateInstance = ExpandUtility.SpawnAirDrop(m_room, sprite.WorldCenter, null, targetIdea.ValidEasyEnemyPlaceables[UnityEngine.Random.Range(0, targetIdea.ValidEasyEnemyPlaceables.Length)], 0.2f);
                    if (eCrateInstance)
                    {
                        spawnedEnemyCrate = eCrateInstance.GetComponent <EmergencyCrateController>();
                    }
                    // spawnedEnemyCrate = EnemyAirDrop(m_room, sprite.WorldCenter, targetIdea.ValidEasyEnemyPlaceables[UnityEngine.Random.Range(0, targetIdea.ValidEasyEnemyPlaceables.Length)]);
                }
                else
                {
                    // spawnedEnemyCrate = EnemyAirDrop(m_room, sprite.WorldCenter, EnemySpawnPlacableOverride);
                    GameObject eCrateInstance = ExpandUtility.SpawnAirDrop(m_room, sprite.WorldCenter, null, EnemySpawnPlacableOverride, 0.2f);
                    if (eCrateInstance)
                    {
                        spawnedEnemyCrate = eCrateInstance.GetComponent <EmergencyCrateController>();
                    }
                }
                if (!m_room.IsSealed && spawnedEnemyCrate)
                {
                    m_room.npcSealState = RoomHandler.NPCSealState.SealAll;
                    m_room.SealRoom();
                }
                yield return(new WaitForSeconds(2.25f));

                DestroyMushroom(false);
                if (spawnedEnemyCrate)
                {
                    while (ReflectionHelpers.ReflectGetField <bool?>(typeof(EmergencyCrateController), "m_hasBeenTriggered", spawnedEnemyCrate).HasValue&& ReflectionHelpers.ReflectGetField <bool?>(typeof(EmergencyCrateController), "m_hasBeenTriggered", spawnedEnemyCrate).Value)
                    {
                        if (!spawnedEnemyCrate)
                        {
                            break;
                        }
                        yield return(null);
                    }
                }
                yield return(new WaitForSeconds(1f));

                m_room.npcSealState = RoomHandler.NPCSealState.SealNone;
                if (spriteAnimator.IsPlaying(BreakAnimation))
                {
                    while (spriteAnimator.IsPlaying(BreakAnimation))
                    {
                        yield return(null);
                    }
                }
                Destroy(gameObject);
            }
            else
            {
                AIActor selectedEnemy = null;
                if (EnemySpawnPlacableOverride)
                {
                    DungeonPlaceableVariant enemyVariant = EnemySpawnPlacableOverride.SelectFromTiersFull();
                    selectedEnemy = enemyVariant.GetOrLoadPlaceableObject.GetComponent <AIActor>();
                }
                else
                {
                    RobotDaveIdea           targetIdea           = (!GameManager.Instance.Dungeon.UsesCustomFloorIdea) ? GameManager.Instance.Dungeon.sharedSettingsPrefab.DefaultProceduralIdea : GameManager.Instance.Dungeon.FloorIdea;
                    DungeonPlaceable        backupEnemyPlaceable = targetIdea.ValidEasyEnemyPlaceables[UnityEngine.Random.Range(0, targetIdea.ValidEasyEnemyPlaceables.Length)];
                    DungeonPlaceableVariant enemyVariant         = backupEnemyPlaceable.SelectFromTiersFull();
                }
                if (selectedEnemy)
                {
                    AIActor targetAIActor = AIActor.Spawn(selectedEnemy, specRigidbody.UnitCenter.ToIntVector2(VectorConversions.Floor) + SpawnOffset.ToIntVector2(), m_room, true, AIActor.AwakenAnimationType.Spawn, true);
                    targetAIActor.reinforceType = AIActor.ReinforceType.SkipVfx;
                    targetAIActor.HandleReinforcementFallIntoRoom(0.8f);
                    if (!m_room.IsSealed)
                    {
                        m_room.SealRoom();
                    }
                    while (targetAIActor.IsGone)
                    {
                        yield return(null);
                    }
                    DestroyMushroom();
                }
            }
            yield break;
        }