/// <summary> /// Callback when the room state has changed. /// </summary> /// <param name="state">The room state.</param> /// <param name="isFirstState">Is it the first state?</param> private static void OnStateChangeHandler(ExampleRoomState state, bool isFirstState) { // Setup room first state //LSLog.LogImportant("State has been updated!"); onRoomStateChanged?.Invoke(state.attributes); }
/// <summary> /// Callback when the room state has changed. /// </summary> /// <param name="state">The room state.</param> /// <param name="isFirstState">Is it the first state?</param> private static void OnStateChangeHandler(ExampleRoomState state, bool isFirstState) { //LSLog.LogImportant("State has been updated!"); }