protected void Element_OnClick(Events.UIMouseEvent e, UIElement sender) { IsFolded ^= true; }
private void _innerBar_OnMouseOver(Events.UIMouseEvent e, UIElement sender) { _isMouseOver = true; Main.PlaySound(12); }
private void Element_OnMouseDown(Events.UIMouseEvent e, UIElement sender) { SelectedElement = sender; OnSelect?.Invoke(new Events.UIActionEvent(this, Main._drawInterfaceGameTime.TotalGameTime), this); }
private void _innerBar_OnMouseDown(Events.UIMouseEvent e, UIElement sender) { _isMouseDown = true; _offsetX = _innerBar.PositionScreen.X - e.MouseScreen.X; }
private void _innerBar_OnMouseOut(Events.UIMouseEvent e, UIElement sender) { _isMouseOver = false; }
private void _innerBar_OnMouseUp(Events.UIMouseEvent e, UIElement sender) { _isMouseDown = false; }
private void _openButton_OnClick(Events.UIMouseEvent e, UIElement sender) { _collapseOn ^= true; }
private void UIImageButton_OnMouseEnter(Events.UIMouseEvent e, UIElement sender) { _isMouseOver = true; Main.PlaySound(12); }
private void UIImageButton_OnMouseOut(Events.UIMouseEvent e, UIElement sender) { _isMouseOver = false; }
private void UITextButton_OnMouseEnter(Events.UIMouseEvent e, UIElement sender) { _isMouseOver = true; Main.PlaySound(SoundID.MenuTick); }