Exemple #1
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 protected void Element_OnClick(Events.UIMouseEvent e, UIElement sender)
 {
     IsFolded ^= true;
 }
Exemple #2
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 private void _innerBar_OnMouseOver(Events.UIMouseEvent e, UIElement sender)
 {
     _isMouseOver = true;
     Main.PlaySound(12);
 }
Exemple #3
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 private void Element_OnMouseDown(Events.UIMouseEvent e, UIElement sender)
 {
     SelectedElement = sender;
     OnSelect?.Invoke(new Events.UIActionEvent(this, Main._drawInterfaceGameTime.TotalGameTime), this);
 }
Exemple #4
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 private void _innerBar_OnMouseDown(Events.UIMouseEvent e, UIElement sender)
 {
     _isMouseDown = true;
     _offsetX     = _innerBar.PositionScreen.X - e.MouseScreen.X;
 }
Exemple #5
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 private void _innerBar_OnMouseOut(Events.UIMouseEvent e, UIElement sender)
 {
     _isMouseOver = false;
 }
Exemple #6
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 private void _innerBar_OnMouseUp(Events.UIMouseEvent e, UIElement sender)
 {
     _isMouseDown = false;
 }
Exemple #7
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 private void _openButton_OnClick(Events.UIMouseEvent e, UIElement sender)
 {
     _collapseOn ^= true;
 }
Exemple #8
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 private void UIImageButton_OnMouseEnter(Events.UIMouseEvent e, UIElement sender)
 {
     _isMouseOver = true;
     Main.PlaySound(12);
 }
Exemple #9
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 private void UIImageButton_OnMouseOut(Events.UIMouseEvent e, UIElement sender)
 {
     _isMouseOver = false;
 }
Exemple #10
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 private void UITextButton_OnMouseEnter(Events.UIMouseEvent e, UIElement sender)
 {
     _isMouseOver = true;
     Main.PlaySound(SoundID.MenuTick);
 }