public void Die() { _perch.Unperch(); EventListener.Death(); DisablePlayerController(); _state = PlayerState.Dying; _data.Stats.Deaths += 1; GetComponent <CircleCollider2D>().enabled = false; _playerRigidBody.gravityScale = GravityScale; _playerRigidBody.velocity = new Vector2(1, 0); _rush.GamePaused(true); Lantern.Drop(); transform.localScale *= 4; transform.localRotation = Quaternion.identity; _anim.Play("Die", 0, 0.25f); }