//========================================================================================= public void ChangeDisplayStatus() { canvas.gameObject.SetActive(true); // upper.GetComponent<UpperBar>(); statPanel.UpdateStatValues(); equipmentPanel.updateList(); inventory.RefreshUI2(); skillsPanel.RefreshUI(); upper.OnXPChanged(XpNeededToLvl, 0); charData.updateText(); canvas.targetDisplay = 0; canvas.sortingOrder = 1; // cg.alpha = 1; // cgInventory.alpha = 1; }