/// <summary> /// Marks the item as placed removing it from the original container. /// </summary> /// <param name="slot">slot if an equipment placement.</param> public void MarkPlaced() { int slot = -1; // modified items do not have a source sack. // so no one needs to be notified of the placement. if (!this.IsModifiedItem) { // Check to see if the dragged item is from one of the equipped slots. if (this.sack.SackType == SackType.Equipment) { slot = EquipmentPanel.FindEquipmentSlot(this.sack, this.item); } if (slot != -1) { // Remove the item out of the equipment slot this.sack.RemoveAtItem(slot); // Put a dummy item in it's place Item newItem = this.item.MakeEmptyItem(); newItem.PositionX = SackCollection.GetEquipmentLocationOffset(slot).X; newItem.PositionY = SackCollection.GetEquipmentLocationOffset(slot).Y; this.sack.InsertItem(slot, newItem); } else { // Remove the item from the old sack this.sack.RemoveItem(this.item); } BagButtonTooltip.InvalidateCache(this.Sack, this.Original?.Sack); } // finally clear things out this.item = null; this.sack = null; this.sackPanel = null; this.original = null; this.AutoMove = AutoMoveLocation.NotSet; this.IsBeingCancelled = false; }