public void OpenEquipStrengthen() { isEquipType = true; GameObject obj = Instantiate(Resources.Load("UI/Prefabs/HeroStrengthen/EquipmentPanel")) as GameObject; obj.transform.SetParent(transform, false); m_EquipmentPanel = obj.transform.GetComponent <EquipmentPanel> (); // 切换标题 selfTransform.Find("TopPanel/TopTittle/Title").gameObject.SetActive(false); selfTransform.Find("TopPanel/TopTittle/Title_2").gameObject.SetActive(true); ClickSwitchBtn(m_EquipStrengthenUI, 6); if (m_EquipmentPanel != null) { m_EquipmentPanel.UpdateInfo(m_CurCard); } // m_BtnGroups.SetActive(false); m_EquipGroups.SetActive(true); m_Facelift.gameObject.SetActive(false); // // // }
public void OnRefreshHero() { //SortHero (); if (m_CurCard == null) { m_CurCard = m_HeroList [0]; } int count = ObjectSelf.GetInstance().HeroContainerBag.GetHeroList().Count; for (int i = 0; i < count; ++i) { ObjectCard card = m_HeroList [i]; if (card.GetGuid() == m_CurCard.GetGuid()) { m_CurCard = card; break; } } // 刷新英雄列表 //m_HeroLayout.UpdateCell (); // 更新英雄信息 UpdateHeroInfo(); // 更新资质信息 UpdateQualification(); // 更新下面属性面板 UpdateHeroAttr(); // 更新右边属性面板 if (m_CurAttrPanel != null) { m_CurAttrPanel.ShowHeroInfo(m_CurCard); } if (isEquipType) { m_EquipmentPanel.UpdateInfo(m_CurCard); } Show3DModel(m_CurCard); }