private static float GetSinglePercentRatingValue() { float maxEquipmentStats = (ItemGenerator.statScoreBaseValue + GameManager.instance.nextEncounterNumber) * EquipSlot.GetNames(typeof(EquipSlot)).Length; float numberOfStatsThatCanBeMaxed = 3f; float oneHundredPercentAtRating = maxEquipmentStats / numberOfStatsThatCanBeMaxed; float ratingForSinglePercent = oneHundredPercentAtRating / 100; return(ratingForSinglePercent); }