Exemplo n.º 1
0
        private static float GetSinglePercentRatingValue()
        {
            float maxEquipmentStats           = (ItemGenerator.statScoreBaseValue + GameManager.instance.nextEncounterNumber) * EquipSlot.GetNames(typeof(EquipSlot)).Length;
            float numberOfStatsThatCanBeMaxed = 3f;
            float oneHundredPercentAtRating   = maxEquipmentStats / numberOfStatsThatCanBeMaxed;
            float ratingForSinglePercent      = oneHundredPercentAtRating / 100;

            return(ratingForSinglePercent);
        }