void Start() { EquipManager = EquipManager.GetInstance(); PlayerInput = PlayerInput.GetInstance(); PlayerInput.UsedEquip += HandleUse; PlayerInput.ReleasedTrigger += ReleasedTrigger; }
private void ReadEquipModeltab() { EquipManager.GetInstance().LoadEquipModel(GetEquipInfo().PutWhere, GetEquipInfo().FBX, ui.Panel.gameObject); }